Flight guide for Lonely Adventure

Check out our quick flight guide for Lonely Adventure.

Your ship has six (6) engines: main-forward (installed on the back of the ship), reverse (in front of the ship), right, left, top and bottom. All engines can generate propulsion simultaneously. The acceleration vector is a sum (vector sum) of all individual trusts. Velocity of a ship changes according to this acceleration. Exactly like in Newton laws of physics.

Don’t forget about inertia – mass cannot change high velocity instantaneously.

How to control a ship:

  • mouse – move mouse cursor to change current ship orientation (rotate ship)
  • W  – main engine. Hold to turn main engine ON and generate forward force along current ship orientation (longitudinal axis). Double click to lock main engine in ON state and create constant propulsion. Click again to turn it OFF
  • S – back engine. The same as for W but for back engine generating backward force, opposite to current ship orientation. Use it to decrease speed or fly backward
  • A – right engine. Hold to generate force to the left along lateral axis. Double click does not work
  • D – right engine. Hold to generate force to the right along lateral axis. Double click does not work
  • Q – bottom engine. Hold to generate force to the top along vertical axis. Double click does not work
  • Z – top engine. Hold to generate force to the bottom along vertical axis. Double click does not work
  • P – click to turn on or off turbo mode. In turbo mode engines generate three times more power leading to almost 10g acceleration

The force generated after the engine is turned on is not at maximum from start on. It grows in time reaching maximum value after about 2 sec.

If you combine trust of two engines, i.e. forward and left in turbo mode the total acceleration will exceed 10g, which is a maximum acceleration a pilot can safely undergo for a long time. If experienced too long will provide to temporary blackout.

 

Partially inspired by: https://www.reddit.com/r/truegaming/comments/6c2gg3/how_spaceship_should_be_controlled/